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<title>VR/AR Workshop 2021</title>
<link href="http://dl.gi.de/handle/20.500.12116/38675" rel="alternate"/>
<subtitle/>
<id>http://dl.gi.de/handle/20.500.12116/38675</id>
<updated>2026-07-23T11:23:46Z</updated>
<dc:date>2026-07-23T11:23:46Z</dc:date>
<entry>
<title>Augmented Reality for Massive Particle Distribution</title>
<link href="http://dl.gi.de/handle/20.500.12116/38694" rel="alternate"/>
<author>
<name>Bahnmüller, Anna</name>
</author>
<author>
<name>Wulkop, Jan</name>
</author>
<author>
<name>Gilg, Jonas</name>
</author>
<author>
<name>Schanz, Daniel</name>
</author>
<author>
<name>Schröder, Andreas</name>
</author>
<author>
<name>Albuquerque, Georgia</name>
</author>
<author>
<name>Gerndt, Andreas</name>
</author>
<id>http://dl.gi.de/handle/20.500.12116/38694</id>
<updated>2022-06-02T20:26:40Z</updated>
<published>2021-01-01T00:00:00Z</published>
<summary type="text">Augmented Reality for Massive Particle Distribution
Bahnmüller, Anna; Wulkop, Jan; Gilg, Jonas; Schanz, Daniel; Schröder, Andreas; Albuquerque, Georgia; Gerndt, Andreas
Weier, Martin; Bues, Matthias; Wechner, Reto
</summary>
<dc:date>2021-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Echtzeit-Fingertracking in Unity 3D durch 3D Convolutional Neural Networks in einem Multi-Depth-Camera-Setup</title>
<link href="http://dl.gi.de/handle/20.500.12116/38693" rel="alternate"/>
<author>
<name>Dewitz, Bastian</name>
</author>
<author>
<name>Picker, Tobias</name>
</author>
<author>
<name>Geiger, Chris</name>
</author>
<author>
<name>Steinicke, Frank</name>
</author>
<id>http://dl.gi.de/handle/20.500.12116/38693</id>
<updated>2022-06-02T20:26:40Z</updated>
<published>2021-01-01T00:00:00Z</published>
<summary type="text">Echtzeit-Fingertracking in Unity 3D durch 3D Convolutional Neural Networks in einem Multi-Depth-Camera-Setup
Dewitz, Bastian; Picker, Tobias; Geiger, Chris; Steinicke, Frank
Weier, Martin; Bues, Matthias; Wechner, Reto
</summary>
<dc:date>2021-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Why are you running: Discovering the impact of a GPS component on player movement in games</title>
<link href="http://dl.gi.de/handle/20.500.12116/38692" rel="alternate"/>
<author>
<name>Jäger, Niklas</name>
</author>
<author>
<name>Wolf, Joshua</name>
</author>
<author>
<name>Wershofen, Andreas</name>
</author>
<id>http://dl.gi.de/handle/20.500.12116/38692</id>
<updated>2022-06-02T20:26:39Z</updated>
<published>2021-01-01T00:00:00Z</published>
<summary type="text">Why are you running: Discovering the impact of a GPS component on player movement in games
Jäger, Niklas; Wolf, Joshua; Wershofen, Andreas
Weier, Martin; Bues, Matthias; Wechner, Reto
</summary>
<dc:date>2021-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Real-Time Relighting of Video Streams for Augmented Virtuality Scenes</title>
<link href="http://dl.gi.de/handle/20.500.12116/38691" rel="alternate"/>
<author>
<name>Davin, Till</name>
</author>
<author>
<name>Herder, Jens</name>
</author>
<id>http://dl.gi.de/handle/20.500.12116/38691</id>
<updated>2022-06-02T20:26:39Z</updated>
<published>2021-01-01T00:00:00Z</published>
<summary type="text">Real-Time Relighting of Video Streams for Augmented Virtuality Scenes
Davin, Till; Herder, Jens
Weier, Martin; Bues, Matthias; Wechner, Reto
</summary>
<dc:date>2021-01-01T00:00:00Z</dc:date>
</entry>
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