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<title>Nr. 12 – Human-Machine Interaction in Virtual Environments, April 2007</title>
<link href="http://dl.gi.de/handle/20.500.12116/5286" rel="alternate"/>
<subtitle/>
<id>http://dl.gi.de/handle/20.500.12116/5286</id>
<updated>2026-07-21T14:16:57Z</updated>
<dc:date>2026-07-21T14:16:57Z</dc:date>
<entry>
<title>Learning Human Behavior from Analyzing Activities in Virtual Environments</title>
<link href="http://dl.gi.de/handle/20.500.12116/5326" rel="alternate"/>
<author>
<name>Bauckhage, Christian</name>
</author>
<author>
<name>Gorman, Bernard</name>
</author>
<author>
<name>Thurau, Christian</name>
</author>
<author>
<name>Humphrys, Mark</name>
</author>
<id>http://dl.gi.de/handle/20.500.12116/5326</id>
<updated>2017-11-15T15:49:50Z</updated>
<published>2007-04-01T00:00:00Z</published>
<summary type="text">Learning Human Behavior from Analyzing Activities in Virtual Environments
Bauckhage, Christian; Gorman, Bernard; Thurau, Christian; Humphrys, Mark
Israel, Johann Habakuk; Naumann, Anja
Present day multiplayer video games offer an interesting perspective for researching artificial cognitive systems. In this contribution, we focus on the problem of learning believable behavior models for artificial characters. Recordings of the network traffic of modern games allow for applying machine learning techniques to realize artificial agents that act more human-like than conventional current game characters. We detail an imitation learning approach and present the results of an extensive believability study that was carried out on the Internet.
</summary>
<dc:date>2007-04-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Human-Machine Interaction in Virtual Environments – Recent Developments and Industrial Applications</title>
<link href="http://dl.gi.de/handle/20.500.12116/5327" rel="alternate"/>
<author>
<name>Israel, Johann Habakuk</name>
</author>
<author>
<name>Naumann, Anja</name>
</author>
<id>http://dl.gi.de/handle/20.500.12116/5327</id>
<updated>2017-11-15T15:49:50Z</updated>
<published>2007-04-01T00:00:00Z</published>
<summary type="text">Human-Machine Interaction in Virtual Environments – Recent Developments and Industrial Applications
Israel, Johann Habakuk; Naumann, Anja
Israel, Johann Habakuk; Naumann, Anja
Human-Machine Interaction in Virtual Environments   Recent Developments and Industrial Applications
</summary>
<dc:date>2007-04-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Detection and Processing of Visual Information in Three-Dimensional Space</title>
<link href="http://dl.gi.de/handle/20.500.12116/5325" rel="alternate"/>
<author>
<name>Herbon, Antje</name>
</author>
<author>
<name>Rötting, Matthias</name>
</author>
<id>http://dl.gi.de/handle/20.500.12116/5325</id>
<updated>2017-11-15T15:49:50Z</updated>
<published>2007-04-01T00:00:00Z</published>
<summary type="text">Detection and Processing of Visual Information in Three-Dimensional Space
Herbon, Antje; Rötting, Matthias
Israel, Johann Habakuk; Naumann, Anja
This paper reviews literature on visual information presentation in depth. A theoretical model of 3-D spatial interactions by Previc (1998) is presented. Fundamental research on spatial attention and applied studies in the fields of aviation and automobile driving are described, which were concerned with the task-specificity of information presentation in space. Necessary research is identified and an experimental set-up for intended future studies is presented.
</summary>
<dc:date>2007-04-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Towards Networked and Structured VR ERA: Intuition Network of Excellence and Future Research Challenges</title>
<link href="http://dl.gi.de/handle/20.500.12116/5322" rel="alternate"/>
<author>
<name>Amditis, Angelos</name>
</author>
<author>
<name>Bimpas, Matthaios</name>
</author>
<author>
<name>Blach, Roland</name>
</author>
<id>http://dl.gi.de/handle/20.500.12116/5322</id>
<updated>2017-11-15T15:49:49Z</updated>
<published>2007-04-01T00:00:00Z</published>
<summary type="text">Towards Networked and Structured VR ERA: Intuition Network of Excellence and Future Research Challenges
Amditis, Angelos; Bimpas, Matthaios; Blach, Roland
Israel, Johann Habakuk; Naumann, Anja
The massive research and development process concerning Virtual Reality (VR) technology has reached a degree which makes a pan-European structuring and integrating effort an absolute necessity. Despite the fact that VR/AR technology has started being used to an extent in different industrial applications, this has been processed though in an unorganised way, lacking of long-term vision and dealing with case-by-case scenarios. Thus, a critical milestone is to facilitate the adoption of Virtual Environments (VEs) in industrial processes and assess the impact of its “penetration” into the workplace and everyday life. INTUITION works towards this direction, with the prime objective of promoting and facilitating the development and application of VR/VE technology in even more industrial domains, establishing thereby European excellence in this area. Moreover, INTUITION partners attempted to investigate the existing barriers for further penetration of VR into industrial applications and recognise the most important drivers that will lead to enhanced and wider use of VR/AR. An additional scope of this paper is to propose the main research areas and challenges in the field of VR/AR as idientified through INTUITION Working Groups throughout the last couple of years.
</summary>
<dc:date>2007-04-01T00:00:00Z</dc:date>
</entry>
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