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<title>Künstliche Intelligenz 34(1) - März 2020</title>
<link>http://dl.gi.de/handle/20.500.12116/36219</link>
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<pubDate>Thu, 23 Jul 2026 21:37:38 GMT</pubDate>
<dc:date>2026-07-23T21:37:38Z</dc:date>
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<title>Uncertainty Handling in Surrogate Assisted Optimisation of Games</title>
<link>http://dl.gi.de/handle/20.500.12116/36280</link>
<description>Uncertainty Handling in Surrogate Assisted Optimisation of Games
Volz, Vanessa
Real-world problems are often affected by uncertainties of different types and from multiple sources. Algorithms created for expensive optimisation, such as model-based optimisers, introduce additional errors. We argue that these uncertainties should be accounted for during the optimisation process. We thus introduce a benchmark as well as a new surrogate-assisted evolutionary algorithm to investigate this hypothesis further. The benchmark includes two function suites based on procedural content generation for games, which is a common problem observed in games research and also mirrors several types of uncertainties in the real-world. We find that observing and handling the uncertainty present in the problem can improve the optimiser, and also provides valuable insight into the function characteristics.
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<pubDate>Wed, 01 Jan 2020 00:00:00 GMT</pubDate>
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<dc:date>2020-01-01T00:00:00Z</dc:date>
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<title>AI for Ancient Games</title>
<link>http://dl.gi.de/handle/20.500.12116/36282</link>
<description>AI for Ancient Games
Browne, Cameron
This report summarises the Digital Ludeme Project, a recently launched 5-year research project being conducted at Maastricht University. This computational study of the world’s traditional strategy games seeks to improve our understanding of early games, their development, and their role in the spread of related mathematical ideas throughout recorded human history.
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<pubDate>Wed, 01 Jan 2020 00:00:00 GMT</pubDate>
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<dc:date>2020-01-01T00:00:00Z</dc:date>
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<title>A Games Industry Perspective on Recent Game AI Developments</title>
<link>http://dl.gi.de/handle/20.500.12116/36281</link>
<description>A Games Industry Perspective on Recent Game AI Developments
Preuss, Mike; Risi, Sebastian
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<pubDate>Wed, 01 Jan 2020 00:00:00 GMT</pubDate>
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<dc:date>2020-01-01T00:00:00Z</dc:date>
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<item>
<title>Special Issue on AI in Games</title>
<link>http://dl.gi.de/handle/20.500.12116/36279</link>
<description>Special Issue on AI in Games
Risi, Sebastian; Preuss, Mike
</description>
<pubDate>Wed, 01 Jan 2020 00:00:00 GMT</pubDate>
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<dc:date>2020-01-01T00:00:00Z</dc:date>
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