CadiaPlayer: Search-Control Techniques
Zusammenfassung
Effective search control is one of the key components of any successful simulation-based game-playing program. In General Game Playing (GGP), learning of useful search-control knowledge is a particularly challenging task because it must be done in real-time during online play. In here we describe the search-control techniques used in the 2010 version of the GGP agent CadiaPlayer, and show how they have evolved over the years to become increasingly effective and robust across a wide range of games. In particular, we present a new combined search-control scheme (RAVE/MAST/FAST) for biasing action selection. The scheme proves quite effective on a wide range of games including chess-like games, which have up until now proved quite challenging for simulation-based GGP agents.
- Vollständige Referenz
- BibTeX
Finnsson, H. & Björnsson, Y.,
(2011).
CadiaPlayer: Search-Control Techniques.
KI - Künstliche Intelligenz: Vol. 25, No. 1.
Springer.
(S. 9-16).
DOI: 10.1007/s13218-010-0080-9
@article{mci/Finnsson2011,
author = {Finnsson, Hilmar AND Björnsson, Yngvi},
title = {CadiaPlayer: Search-Control Techniques},
journal = {KI - Künstliche Intelligenz},
volume = {25},
number = {1},
year = {2011},
,
pages = { 9-16 } ,
doi = { 10.1007/s13218-010-0080-9 }
}
author = {Finnsson, Hilmar AND Björnsson, Yngvi},
title = {CadiaPlayer: Search-Control Techniques},
journal = {KI - Künstliche Intelligenz},
volume = {25},
number = {1},
year = {2011},
,
pages = { 9-16 } ,
doi = { 10.1007/s13218-010-0080-9 }
}
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Mehr Information
ISSN: 1610-1987
Datum: 2011
Typ: Text/Journal Article

