Zur Kurzanzeige

dc.contributor.authorRank, Stefan
dc.date2011-05-25
dc.date.accessioned2018-01-08T09:15:15Z
dc.date.available2018-01-08T09:15:15Z
dc.date.issued2011
dc.identifier.issn1610-1987
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/11217
dc.description.abstractSoftware or robotic agents that can reproduce some of the (human) phenomena labelled as emotional have a range of applications in entertainment, pedagogy, and human computer interaction in general. Based on previous experience in modelling emotion, the method of scenario-based analysis for the comparison and design of affective agent architectures as well as a new approach towards incremental modelling of emotional phenomena are introduced. The approach uses concurrent processes, resources, and explicitly modelled related limitations as building blocks for affective agent architectures in order to work towards coordination mechanisms in a concurrent model of affective competences.
dc.publisherSpringer
dc.relation.ispartofKI - Künstliche Intelligenz: Vol. 25, No. 3
dc.relation.ispartofseriesKI - Künstliche Intelligenz
dc.subjectAgent architectures
dc.subjectBehaviour control
dc.subjectEmotion-oriented systems
dc.subjectVirtual characters
dc.titleBehaviour Coordination for Models of Affective Behaviour
dc.typeText/Journal Article
mci.reference.pages265-268
gi.identifier.doi10.1007/s13218-011-0111-1


Dateien zu dieser Ressource

DateienGrößeFormatAnzeige

Zu diesem Dokument gibt es keine Dateien.

Zur Kurzanzeige