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dc.contributor.authorPannier, Michael
dc.contributor.authorHornecker, Eva
dc.contributor.authorBertel, Sven
dc.contributor.editorPrinz, Wolfgang
dc.contributor.editorBorchers, Jan
dc.contributor.editorJarke, Matthias
dc.date.accessioned2017-06-17T20:14:05Z
dc.date.available2017-06-17T20:14:05Z
dc.date.issued2016
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/165
dc.description.abstractMuseum exhibits offer particular challenges for the design of interactive installations, as visitors usually cannot directly interact with artefacts. This paper presents a depth-sensor based system for interaction via pointing gestures that we developed for an interactive museum installation (IMI), permanently installed in a showcase of the grave of a Germanic princess. Users interact by walking up to and pointing at artefacts within the showcase. Our IMI determines which artefact is addressed and displays corresponding information on a screen. The IMI also provides a setup-mode for curators for configuration. We describe the system preliminary deployment observations and the considerations involved in negotiating design options. Our case study exemplifies how domain restrictions predominantly curatorial concerns can significantly constrain the space of viable design choices lead to discarding many novel and interesting interaction designs and increase implementation effort.
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2016 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectMuseum
dc.subjectPointing
dc.subjectStakeholders
dc.subjectDesign
dc.titleCan’t Touch This – The Design Case Study of a Museum Installation
dc.typeText/Conference Paper
dc.pubPlaceAachen
mci.document.qualitydigidocde_DE
mci.conference.sessiontitleInteraktion in öffentlichen Räumen
mci.conference.locationAachen
mci.conference.date4.-7. September 2016
dc.identifier.doi10.18420/muc2016-mci-0011


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