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dc.contributor.authorKlamka, Konstantin
dc.contributor.authorMitschick, Annett
dc.contributor.authorDachselt, Raimund
dc.contributor.editorDachselt, Raimund
dc.contributor.editorWeber, Gerhard
dc.date.accessioned2018-07-09T08:40:20Z
dc.date.available2018-07-09T08:40:20Z
dc.date.issued2018
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/16647
dc.description.abstractToday's working environments are characterized by and at the same time highly depending on many repetitive hand movements, such as typing or assembling tasks. The physical health of hands is thereby becoming increasingly valuable. Guided by the idea of Tangible User Interfaces (TUIs), we introduce a novel graspable device, called HANDle, that we developed to train wrist agility, finger strength as well as its coordination in a motivational game. Therefore, we iteratively prototyped a fully-functional controller that senses multiple finger forces, its relative position in space and that provides visual and vibro-tactile feedback. In addition, we implemented a therapy game that combines different physiotherapeutic motion and grasp exercises supporting custom-defined levels that match to the patient needs.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2018 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectTangible
dc.subjectHand therapy
dc.subjectExergame
dc.subjectFabrication
dc.subjectSensors
dc.titleHANDle: A Novel Tangible Device for Hand Therapy Exergamesen
dc.typeText/Conference Poster
dc.pubPlaceBonn
mci.document.qualitydigidoc
mci.conference.sessiontitleKurzbeiträge
mci.conference.locationDresden
mci.conference.date2.-5. September 2018
dc.identifier.doi10.18420/muc2018-mci-0335


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