Zur Kurzanzeige

dc.contributor.authorLangel, Florian
dc.contributor.authorLaw, Yuen C.
dc.contributor.authorWehrt, Wilken
dc.contributor.authorWeyers, Benjamin
dc.contributor.editorDachselt, Raimund
dc.contributor.editorWeber, Gerhard
dc.date.accessioned2018-08-18T10:43:59Z
dc.date.available2018-08-18T10:43:59Z
dc.date.issued2018
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/16901
dc.description.abstractVirtual reality technology enables the immersion of a human user into a virtual environment. With virtual environments, reproducible situations such as office work can be created in which a human behaves and acts in response. Because of the reproducibility and the accompanied measurement tools offered by virtual reality technology, virtual reality can be used for empirical research in organizational psychology. In this paper, we present a system architecture for creating a virtual environment that allows to empirically investigate a persuasive interactive system that addresses the change of work habits.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2018 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectvirtual reality
dc.subjecthabit change
dc.subjectoffice
dc.subjectwork context
dc.subjecteveryday work environment
dc.titleA Virtual Reality Framework to Validate Persuasive Interactive Systems to Change Work Habitsen
dc.typeText/Conference Paper
dc.pubPlaceBonn
mci.document.qualitydigidoc
mci.conference.sessiontitleMCI-WS07: Virtual and Augmented Reality in Everyday Context (VARECo)
mci.conference.locationDresden
mci.conference.date2.-5. September 2018
dc.identifier.doi10.18420/muc2018-ws07-0464


Dateien zu dieser Ressource

Thumbnail

Zur Kurzanzeige