Was Game Design und Mensch-Computer-Interaktion voneinander lernen können
| dc.contributor.author | Stuckmann, Volker | |
| dc.contributor.editor | Ziegler, Jürgen | |
| dc.date.accessioned | 2017-06-22T19:28:20Z | |
| dc.date.available | 2017-06-22T19:28:20Z | |
| dc.date.issued | 41568 | |
| dc.identifier.issn | 1618-162X | |
| dc.language.iso | de | |
| dc.publisher | Oldenbourg Wissenschaftsverlag GmbH | |
| dc.relation.ispartof | i-com: Vol. 9, No. 1 | |
| dc.subject | Game Design | |
| dc.subject | Mensch-Computer-Interaktion | |
| dc.subject | Usability | |
| dc.subject | Playability | |
| dc.title | Was Game Design und Mensch-Computer-Interaktion voneinander lernen können | de |
| dc.type | Text/Journal Article | |
| dc.pubPlace | München | |
| mci.document.quality | digidoc | |
| mci.reference.pages | 34-39 | |
| mci.conference.sessiontitle | research-article | |
| gi.identifier.doi | 10.1524/icom.2010.0014 |
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