GI LogoGI Logo
  • Anmelden
Digitale Bibliothek
    • Gesamter Bestand

      • Bereiche & Sammlungen
      • Titel
      • Autor
      • Erscheinungsdatum
      • Schlagwort
    • Diese Sammlung

      • Titel
      • Autor
      • Erscheinungsdatum
      • Schlagwort
Digital Bibliothek der Gesellschaft für Informatik e.V.
GI-DL
    • English
    • Deutsch
  • Deutsch 
    • English
    • Deutsch
Dokumentanzeige 
  •   Startseite
  • Lecture Notes in Informatics
  • Proceedings
  • INFORMATIK - Jahrestagung der Gesellschaft für Informatik e.V.
  • P208 - INFORMATIK 2012
  • Dokumentanzeige
JavaScript is disabled for your browser. Some features of this site may not work without it.
  •   Startseite
  • Lecture Notes in Informatics
  • Proceedings
  • INFORMATIK - Jahrestagung der Gesellschaft für Informatik e.V.
  • P208 - INFORMATIK 2012
  • Dokumentanzeige

Sparking motivation and creativity with "online ideation games"

Autor(en):
Witt, Maximilian [DBLP] ;
Robra-Bissantz, Susanne [DBLP]
Zusammenfassung
In the context of innovation management organizations face two challenges: they must provide motivation for users to participate and they must inspire users to make creative contributions. One activity, which leads to motivation as well as creative outcome, is play. The paper aims to clarify if playing a multiplayer online game can motivate to generate creative ideas for real-world problems. Using ready-made software (“SCVNGR”) and adopting the method of experimental prototyping, we therefore developed a multiplayer “online ideation game” (OIG). The OIG was launched as a pilot at a large German university to generate new ideas for improving its services and infrastructure. 77 students took part in the game, although no extrinsic rewards (like marks or monetary compensation) were promised or given. 34 players were surveyed using an online questionnaire. To evaluate the creativity of ideas experts were interviewed using consensual assessment technique. Four motivational factors could be extracted, which explain why individuals played the game: a) receiving feedback and sense of accomplishment, b) dissatisfaction with existing services, c) learning and d) achievement. Results also indicate that players were highly involved and learning is the main driver of players' involvement. Overall, experts rated creativity of the ideas generated by the players as high.
  • Vollständige Referenz
  • BibTeX
Witt, M. & Robra-Bissantz, S., (2012). Sparking motivation and creativity with "online ideation games". In: Goltz, U., Magnor, M., Appelrath, H.-J., Matthies, H. K., Balke, W.-T. & Wolf, L. (Hrsg.), INFORMATIK 2012. Bonn: Gesellschaft für Informatik e.V.. (S. 1006-1023).
@inproceedings{mci/Witt2012,
author = {Witt, Maximilian AND Robra-Bissantz, Susanne},
title = {Sparking motivation and creativity with "online ideation games"},
booktitle = {INFORMATIK 2012},
year = {2012},
editor = {Goltz, Ursula AND Magnor, Marcus AND Appelrath, Hans-Jürgen AND Matthies, Herbert K. AND Balke, Wolf-Tilo AND Wolf, Lars} ,
pages = { 1006-1023 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
DateienGroesseFormatAnzeige
1006.pdf551.3Kb PDF Öffnen

Haben Sie fehlerhafte Angaben entdeckt? Sagen Sie uns Bescheid: Feedback abschicken

Mehr Information

ISBN: 978-3-88579-602-2
ISSN: 1617-5468
Datum: 2012
Sprache: en (en)
Typ: Text/Conference Paper
Sammlungen
  • P208 - INFORMATIK 2012 [169]

Zur Langanzeige


Über uns | FAQ | Hilfe | Impressum | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.

 

 


Über uns | FAQ | Hilfe | Impressum | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.