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dc.contributor.authorWitt, Maximilian
dc.contributor.authorScheiner, Christian W.
dc.contributor.authorRobra-Bissantz, Susanne
dc.contributor.editorHeiß, Hans-Ulrich
dc.contributor.editorPepper, Peter
dc.contributor.editorSchlingloff, Holger
dc.contributor.editorSchneider, Jörg
dc.date.accessioned2018-11-27T09:59:35Z
dc.date.available2018-11-27T09:59:35Z
dc.date.issued2011
dc.identifier.isbn978-88579-286-4
dc.identifier.issn1617-5468
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/18722
dc.description.abstractThe implementation of game mechanics (like points or leadersboards) in a serious context is called “gamification”. In this explorative analysis of a single case participants of an online idea competition were asked about their motives for participation, flow, enjoyment, task involvement and their perception of game mechanics with respect to flow, enjoyment and task involvement. The results indicate that game mechanics may be a solution to address the main challenges of online idea competitions. However, the analyzed case illustrates also that if game mechanics are applied inadequately and unsophisticatedly they are not able to unfold their potential.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofINFORMATIK 2011 – Informatik schafft Communities
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-192
dc.titleGamification of online idea competitions: insights from an explorative caseen
dc.typeText/Conference Paper
dc.pubPlaceBonn
mci.reference.pages392-392
mci.conference.sessiontitleRegular Research Papers
mci.conference.locationBerlin
mci.conference.date4.-7. Oktober 2011


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