| dc.contributor.author | Budde, Andreas | |
| dc.contributor.author | Michahelles, Florian | |
| dc.contributor.editor | Fähnrich, Klaus-Peter | |
| dc.contributor.editor | Franczyk, Bogdan | |
| dc.date.accessioned | 2019-01-11T10:13:00Z | |
| dc.date.available | 2019-01-11T10:13:00Z | |
| dc.date.issued | 2010 | |
| dc.identifier.isbn | 978-3-88579-269-7 | |
| dc.identifier.issn | 1617-5468 | |
| dc.identifier.uri | http://dl.gi.de/handle/20.500.12116/19270 | |
| dc.description.abstract | Despite the ubiquity of barcodes there is no common product repository available today linking product master data to the corresponding barcodes. This paper proposes a social network game (Product Empire) that motivates users to scan barcodes and to enter basic product information, such as product name, brand and category and to upload a picture. A first prototype has been implemented and applied in an initial formative user study with 10 users who have generated 80 product scans with user-generated descriptions in a week time frame. This result shows the potential of generating an open product repository by motivating users with a game approach. | en |
| dc.language.iso | en | |
| dc.publisher | Gesellschaft für Informatik e.V. | |
| dc.relation.ispartof | INFORMATIK 2010. Service Science – Neue Perspektiven für die Informatik. Band 1 | |
| dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-175 | |
| dc.title | Towards an open product repository using playful crowdsourcing | en |
| dc.type | Text/Conference Paper | |
| dc.pubPlace | Bonn | |
| mci.reference.pages | 600-605 | |
| mci.conference.sessiontitle | Regular Research Papers | |
| mci.conference.location | Leipzig | |
| mci.conference.date | 27.09.-1.10.2010 | |