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  • P148 - I2CS 2009: 9th International Conference on Innovative Internet Community Systems
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Splitting overlay network for peer-to-peer-based massively multiplayeronline games

Autor(en):
Liu, Cheng [DBLP] ;
Cai, Wentong [DBLP]
Zusammenfassung
Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs' deployment, but its scalability and maintenance are limited mostly by servers. Peer-to-Peer (P2P) architecture, which attempts to make use of computer resources from the computers in the network, is considered to be a candidate infrastructure for MMOGs. In this paper, we investigate some related work and propose an algorithm to split overlay network for P2P-based MMOGs. We show the benefit of splitting the overlay network in reducing lookup latency of game objects through experiments and analytical analysis.
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Liu, C. & Cai, W., (2009). Splitting overlay network for peer-to-peer-based massively multiplayeronline games. In: Erfurth, C., Eichler, G. & Schau, V. (Hrsg.), 9th International Conference On Innovative Internet Community Systems I2CS 2021. Bonn: Gesellschaft für Informatik e.V.. (S. 157-168).
@inproceedings{mci/Liu2009,
author = {Liu, Cheng AND Cai, Wentong},
title = {Splitting overlay network for peer-to-peer-based massively multiplayeronline games},
booktitle = {9th International Conference On Innovative Internet Community Systems I2CS 2021},
year = {2009},
editor = {Erfurth, Christian AND Eichler, Gerald AND Schau, Volkmar} ,
pages = { 157-168 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
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Mehr Information

ISBN: 978-3-88579-242-9
ISSN: 1617-5468
Datum: 2009
Sprache: en (en)
Typ: Text/Conference Paper
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  • P148 - I2CS 2009: 9th International Conference on Innovative Internet Community Systems [18]

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Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.