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dc.contributor.authorThillainathan, Niroshan
dc.contributor.editorHorbach, Matthias
dc.date.accessioned2019-03-07T09:33:39Z
dc.date.available2019-03-07T09:33:39Z
dc.date.issued2013
dc.identifier.isbn978-3-88579-614-5
dc.identifier.issn1617-5468
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/20796
dc.description.abstractSerious games have become more important in the field of education. The tight connection of education to computer game playing by presenting learning content in a game-like environment creates a better usage experience thus leading to higher usage and potentially better learning outcomes. To create successful serious games, it is necessary to combine programming knowledge and didactical knowledge to properly include learning objectives. Most educators are not able to develop such games on their own due to lack of programming and game design skills. In my dissertation, I am focusing on a solution based on model driven development techniques that shall allow educators to create didactically sound serious games. My idea is it to provide a domain specific modeling language for serious games and a visual modeling tool, which allows the generation of games from visual models.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofINFORMATIK 2013 – Informatik angepasst an Mensch, Organisation und Umwelt
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-220
dc.titleA model driven development framework for serious gamesen
dc.typeText/Conference Paper
dc.pubPlaceBonn
mci.reference.pages81-92
mci.conference.sessiontitleRegular Research Papers
mci.conference.locationKoblenz
mci.conference.date16.-20. September 2013


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