On the choice of programming languages for developing location-based mobile games
Autor(en):
Zusammenfassung
This paper reflects on the choice of programming languages for developing distributed interactive systems such as location-based mobile games. It highlights key strengths and weaknesses of the popular languages and frameworks for the mobile- as well as the server-side. The paper analyses the technological choices made in five different location-based game projects and recommends considering the use of a single language across all different system components to mitigate complexity and strive for productivity.
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- BibTeX
Oppermann, L.,
(2008).
On the choice of programming languages for developing location-based mobile games.
In:
Hegering, H.-G., Lehmann, A., Ohlbach, H. J. & Scheideler, C.
(Hrsg.),
INFORMATIK 2008. Beherrschbare Systeme – dank Informatik. Band 1.
Bonn:
Gesellschaft für Informatik e. V..
(S. 481-488).
@inproceedings{mci/Oppermann2008,
author = {Oppermann, Leif},
title = {On the choice of programming languages for developing location-based mobile games},
booktitle = {INFORMATIK 2008. Beherrschbare Systeme – dank Informatik. Band 1},
year = {2008},
editor = {Hegering, Heinz-Gerd AND Lehmann, Axel AND Ohlbach, Hans Jürgen AND Scheideler, Christian} ,
pages = { 481-488 },
publisher = {Gesellschaft für Informatik e. V.},
address = {Bonn}
}
author = {Oppermann, Leif},
title = {On the choice of programming languages for developing location-based mobile games},
booktitle = {INFORMATIK 2008. Beherrschbare Systeme – dank Informatik. Band 1},
year = {2008},
editor = {Hegering, Heinz-Gerd AND Lehmann, Axel AND Ohlbach, Hans Jürgen AND Scheideler, Christian} ,
pages = { 481-488 },
publisher = {Gesellschaft für Informatik e. V.},
address = {Bonn}
}
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Mehr Information
ISBN: 978-3-88579-227-7
ISSN: 1617-5468
Datum: 2008
Sprache:
(en)
(en)
Typ: Text/Conference Paper

