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dc.contributor.authorWolff, Stephan
dc.contributor.authorGrüter, Barbara
dc.contributor.editorHegering, Heinz-Gerd
dc.contributor.editorLehmann, Axel
dc.contributor.editorOhlbach, Hans Jürgen
dc.contributor.editorScheideler, Christian
dc.date.accessioned2019-04-03T13:00:05Z
dc.date.available2019-04-03T13:00:05Z
dc.date.issued2008
dc.identifier.isbn978-3-88579-227-7
dc.identifier.issn1617-5468
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/21414
dc.description.abstractThe emerging tensions between the mobile application logic and the unfolding dynamic context of use belong to the core challenges of ubiquitous computing today. Starting from and with reference to our experiences with mobile gaming in a game world, combining real world with virtual dimensions, we explore the mobile play activity as a source for the development of solutions. While the mobile gamer as producer of play possibilities before the game is pretty well understood, emergent game play and the mobile gamer as producer of novel play possibilities during the game rise conceptual and technological questions.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e. V.
dc.relation.ispartofINFORMATIK 2008. Beherrschbare Systeme – dank Informatik. Band 1
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-133
dc.titleContext, emergent game play and the mobile gamer as produceren
dc.typeText/Conference Paper
dc.pubPlaceBonn
mci.reference.pages495-500
mci.conference.sessiontitleRegular Research Papers
mci.conference.locationMünchen
mci.conference.date8. -13. September 2008


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