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dc.contributor.authorO'Grady, Daniel
dc.contributor.editorGrust, Torsten
dc.contributor.editorNaumann, Felix
dc.contributor.editorBöhm, Alexander
dc.contributor.editorLehner, Wolfgang
dc.contributor.editorHärder, Theo
dc.contributor.editorRahm, Erhard
dc.contributor.editorHeuer, Andreas
dc.contributor.editorKlettke, Meike
dc.contributor.editorMeyer, Holger
dc.date.accessioned2019-04-11T07:21:29Z
dc.date.available2019-04-11T07:21:29Z
dc.date.issued2019
dc.identifier.isbn978-3-88579-683-1
dc.identifier.issn1617-5468
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/21720
dc.description.abstractVideo game engines can benefit greatly from being tightly coupled with database systems. To make this point and exemplify the similarities in database and game engine technology, we demonstrate a data-driven approach to generate maps for video games, expressed purely in SQL. The demonstration will feature such a live database-supported game that is playable on-site.en
dc.language.isoen
dc.publisherGesellschaft für Informatik, Bonn
dc.relation.ispartofBTW 2019
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) – Proceedings, Volume P-289
dc.titleDatabase-Supported Video Game Engines: Data-Driven Map Generationen
mci.reference.pages511-514
mci.conference.sessiontitleDemonstrationen
mci.conference.locationRostock
mci.conference.date4.-8. März 2019
dc.identifier.doi10.18420/btw2019-34


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