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dc.contributor.authorBlock, Florian
dc.contributor.authorGellersen, Hans
dc.contributor.authorHazas, Mike
dc.contributor.authorMolyneaux, David
dc.contributor.authorVillar, Nicolas
dc.contributor.editorHochberger, Christian
dc.contributor.editorLiskowsky, Rüdiger
dc.date.accessioned2019-06-04T08:52:23Z
dc.date.available2019-06-04T08:52:23Z
dc.date.issued2006
dc.identifier.isbn978-3-88579-188-1
dc.identifier.issn1617-5468
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/23539
dc.description.abstractPin&Play has enabled a new type of surface-based physical user interface, characterised by dynamic arrangement of interface objects on a surface area. Previous work has shown that this affords rapid re-arrangement of the spatial layout of interface objects, for example in adaptation to user preferences, but the Pin&Play system did not support tracking of object locations on the surface. In this paper, we investigate and compare two practical location techniques for interactive surfaces that are based on external sensing: detection of surface events using load sensors, and camera-based detection using object beacons.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofINFORMATIK 2006 – Informatik für Menschen – Band 2, Beiträge der 36. Jahrestagung der Gesellschaft für Informatik e.V. (GI)
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-94
dc.titleLocating physical interface objects on interactive surfacesen
dc.typeText/Conference Paper
dc.pubPlaceBonn
mci.reference.pages374-381
mci.conference.sessiontitleRegular Research Papers
mci.conference.locationDresden
mci.conference.date2.-6. Oktober 2006


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