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dc.contributor.authorKüntzer, Lucas
dc.contributor.authorHoffmann, Michael
dc.contributor.authorRock, Georg
dc.contributor.editorPinkwart, Niels
dc.contributor.editorKonert, Johannes
dc.date.accessioned2019-08-14T08:59:03Z
dc.date.available2019-08-14T08:59:03Z
dc.date.issued2019
dc.identifier.isbn978-3-88579-691-6
dc.identifier.issn1617-5468
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/24392
dc.description.abstractImmersive Virtual Reality (VR) is increasingly being used in many engineering disciplines. This paper presents the practical use of an e-learning tool for project-based learning in higher education in the context of a student-centered, industrial-sized project. The benefits and challenges of VR technology in education are examined. The paper briefly outlines the advantages of its practical application in education as well as in the professional industry. In conclusion the paper argues that VR applications can be useful in improving effectiveness and efficiency in existent processes, but have to be designed with care in order to achieve the desired effects in the long term.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofDELFI 2019
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-297
dc.subjectimmersive virtual reality
dc.subjecte-learning
dc.subjectproject-based learning
dc.subjectvehicle development
dc.titleVirtual Reality as an E-Learning tool in the student-centered vehicle development project "proTRon"en
dc.typeText/Conference Paper 
dc.pubPlaceBonn
mci.reference.pages157-162
mci.conference.sessiontitleVR/AR/3D
mci.conference.locationBerlin, Germany
mci.conference.date16.-19. September 2019
dc.identifier.doi10.18420/delfi2019_265


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