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dc.contributor.authorReich, Kristin
dc.contributor.authorJäger, Elisabeth
dc.contributor.authorDo, Xuan Linh
dc.contributor.authorWolf, Katrin
dc.contributor.editorAlt, Florian
dc.contributor.editorBulling, Andreas
dc.contributor.editorDöring, Tanja
dc.date.accessioned2019-08-22T04:36:28Z
dc.date.available2019-08-22T04:36:28Z
dc.date.issued2019
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/24569
dc.description.abstractInteracting with elements inside a virtual reality (VR) experience is usually done with a controller. However, they tend to be clunky and cumbersome to use. We designed an alternative controller that allows for a rich touch interaction. Our prototype uses the forearm for touch input in VR. The forearm is easy to find through proprioception and also displayed through the HMD. We implemented two versions, one using a touchpad mounted at the forearm and one where the input is realized through touching only the skin of one’s arm. Users can select items of different menu types and through different gestures. A user study showed that both concepts show good usability, but none of the two touch mechanisms was preferred over the other.en
dc.description.urihttps://dl.acm.org/authorize?N681352
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2019 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectVirtual Reality
dc.subjectSkin touch
dc.subjectGesture
dc.subjectTouch.
dc.titleArmTouch: The Forearm as Touchpad for VR Controlen
dc.typeText/Conference Paper
dc.pubPlaceNew York
mci.document.qualitydigidoc
mci.conference.sessiontitleMCI: Interactive Demos
mci.conference.locationHamburg
mci.conference.date8.-11. September 2019
dc.identifier.doi10.1145/3340764.3345376


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