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dc.contributor.authorMarky, Karola
dc.contributor.authorMüller, Florian
dc.contributor.authorFunk, Markus
dc.contributor.authorGeiß, Alexander
dc.contributor.authorGünther, Sebastian
dc.contributor.authorSchmitz, Martin
dc.contributor.authorRiemann, Jan
dc.contributor.authorMühlhäuser, Max
dc.contributor.editorAlt, Florian
dc.contributor.editorBulling, Andreas
dc.contributor.editorDöring, Tanja
dc.date.accessioned2019-08-22T04:36:28Z
dc.date.available2019-08-22T04:36:28Z
dc.date.issued2019
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/24570
dc.description.abstractOver the last decades, E-learning has gained a lot of popularity and enabled students to learn in front of their computers using Internet-based learning systems rather than physically attending lectures. Those E-learning systems are different from traditional learning and do not fully immerse the student in the learning environment. Thus, we propose Teachyverse, an immersive VR lecture hall that combines e-learning, traditional learning, and remote collaboration. Teachyverse immerses the student in a virtual lecture hall. A proof-of-concept study shows that students perceive lectures in Teachyverse as fun and would like to use Teachyverse as a further E-Learning option.en
dc.description.urihttps://dl.acm.org/authorize?N681247
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2019 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectVirtual Reality
dc.subjectLecture halls
dc.subjectE-Learning
dc.subjectVirtual Lecture
dc.titleTeachyverse: Collaborative E-Learning in Virtual Reality Lecture Hallsen
dc.typeText/Conference Paper
dc.pubPlaceNew York
mci.document.qualitydigidoc
mci.conference.sessiontitleMCI: Short Paper (Poster)
mci.conference.locationHamburg
mci.conference.date8.-11. September 2019
dc.identifier.doi10.1145/3340764.3344917


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