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dc.contributor.authorSchlünsen, Robin
dc.contributor.authorAriza, Oscar
dc.contributor.authorSteinicke, Frank
dc.contributor.editorAlt, Florian
dc.contributor.editorBulling, Andreas
dc.contributor.editorDöring, Tanja
dc.date.accessioned2019-08-22T04:36:34Z
dc.date.available2019-08-22T04:36:34Z
dc.date.issued2019
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/24599
dc.description.abstractWe present in this article the results of a study based on a hand-based 3D UI toolkit we developed which can be easily adapted and reused in VR applications with hand-tracking. We evaluated hand-based and widget-based manipulation methods as well as different multimodal cues for 3D manipulation and system-control tasks. Our study compared the manipulation methods in terms of performance, accuracy, and user acceptance. We found that free-hand manipulation is faster and preferred by the participants. We also analyzed the influence of the multimodal cues, finding valuable insights to integrate these cues to improve the user experience and accuracy in a 3D manipulation task.en
dc.description.urihttps://dl.acm.org/authorize?N681257
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2019 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subject3D interaction
dc.subjectwidgets
dc.subjectfreehand interaction
dc.subjecthand tracking
dc.titleA VR Study on Freehand vs. Widgets for 3D Manipulation Tasksen
dc.typeText/Conference Paper
dc.pubPlaceNew York
mci.document.qualitydigidoc
mci.conference.sessiontitleMCI: Full Paper
mci.conference.locationHamburg
mci.conference.date8.-11. September 2019
dc.identifier.doi10.1145/3340764.3340791


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