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dc.contributor.authorMaquil, Valérie
dc.contributor.authorAfkari Roshkari, Hoorieh
dc.contributor.authorMoll, Christian
dc.contributor.authorHermen, Johannes
dc.contributor.authorLatour, Thibaud
dc.contributor.editorAlt, Florian
dc.contributor.editorBulling, Andreas
dc.contributor.editorDöring, Tanja
dc.date.accessioned2019-08-22T04:36:45Z
dc.date.available2019-08-22T04:36:45Z
dc.date.issued2019
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/24660
dc.description.abstractTo allow researchers in exploring the use of active tangibles in different tabletop scenarios, affordable and easy-to-use rapid prototyping tools are needed. This paper presents the design and implementation of active tangibles that are based on a microcontroller based development platform called Kniwwelino. They are wirelessly connected via WiFi and can be programmed in Arduino or using a block-based visual programming language. We present the details of our implementation, propose a scenario of use, and describe our findings gained from the implementation of this scenario.en
dc.description.urihttps://dl.acm.org/authorize?N681218
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2019 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectTabletop Interaction
dc.subjectTangible User Interfaces
dc.subjectRapid Prototyping
dc.subjectKniwwelino
dc.titleActive Tangibles for Tabletop Interaction based on the Kniwwelino Prototyping Platformen
dc.typeText/Conference Paper
dc.pubPlaceNew York
mci.document.qualitydigidoc
mci.conference.sessiontitleMCI: Short Paper (Poster)
mci.conference.locationHamburg
mci.conference.date8.-11. September 2019
dc.identifier.doi10.1145/3340764.3344888


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