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dc.contributor.authorRossmy, Beat
dc.date.accessioned2019-09-05T01:05:25Z
dc.date.available2019-09-05T01:05:25Z
dc.date.issued2019
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/25197
dc.description.abstractThis paper presents three projects which are based on the reuse of existing objects as new Tangible User Interfaces for the purpose of (a) education, (b) exploration and (c) creative expression. The already existing familiarity of the users with the basic interaction concepts of such systems can help to (a) breakdown barriers and increase accessibility of technologies as well as (b) can create playful and enjoyable experiences. The authors give a short overview over their conducted work and the resulting insights as well as a reflection about the process in retrospective.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2019 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectTUI
dc.subjectEmbodied Interaction
dc.subjectEvery Day Objects
dc.titleAugmenting Everyday Objects -- A Reflection on Reuse as an Interface Design Methoden
dc.typeText/Conference Poster
dc.pubPlaceBonn
mci.document.qualitydigidoc
mci.conference.sessiontitleMCI-WS05: 12. Workshop Be-greifbare Interaktion
mci.conference.locationHamburg
mci.conference.date8.-11. September 2019
dc.identifier.doi10.18420/muc2019-ws-561


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