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dc.contributor.authorWaldow, Kristoffer
dc.contributor.authorFuhrmann, Arnulph
dc.date.accessioned2019-09-05T01:06:04Z
dc.date.available2019-09-05T01:06:04Z
dc.date.issued2019
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/25204
dc.description.abstractIn this paper, we present a Mixed Reality telepresence system that allows the connection of multiple AR or VR devices to create a shared virtual environment by using the simple MQTT networking protocol. It follows a subscribe-publish pattern for reliable and easy platform independent integration. Therefore, it is possible to realize different clients that handle communication and allow remote collaboration. To allow embodied natural human interaction, the system maps the human interaction channels, gestures, gaze and speech, to an abstract stylized avatar by using an upper body inverse kinematic approach. This setup allows spatially separated persons to interact with each other via an avatar-mediated communication.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2019 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectMQTT Protocol
dc.subjectRemote Collaboration
dc.subjectMixed Reality
dc.titleUsing MQTT for Platform Independent Remote Mixed Reality Collaborationen
dc.typeText/Conference Poster
dc.pubPlaceBonn
mci.document.qualitydigidoc
mci.conference.sessiontitleMCI-WS24: User-embodied Interaction in Virtual Reality (UIVR)
mci.conference.locationHamburg
mci.conference.date8.-11. September 2019
dc.identifier.doi10.18420/muc2019-ws-570


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