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dc.contributor.authorMostajeran, Fariba
dc.contributor.authorKirsten, Aila
dc.contributor.authorSteinicke, Frank
dc.contributor.authorGallinat, Jürgen
dc.contributor.authorKühn, Simone
dc.date.accessioned2019-09-05T01:08:11Z
dc.date.available2019-09-05T01:08:11Z
dc.date.issued2019
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/25248
dc.description.abstractIn this paper, a PACT (people, activities, contexts, and technologies) analysis for alcohol use disorder (AUD) therapy in virtual reality (VR) is provided. Based on this analysis, a gamified VR-based AUD therapy application is developed which consists of three mini-games and employs Approach Avoidance Training (AAT) and Cue-exposure Therapy (CET) methods in the context of a virtual supermarket. This application and its evaluation by clinical experts and AUD patients during two focus groups will be presented as well.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2019 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectPACT analysis
dc.subjectvirtual reality therapy
dc.subjectalcohol use disorder
dc.subjectapproach avoidance training
dc.subjectcue exposure therapy
dc.titleVirtual Alcohol Use Disorder Therapy: a Pact Analysis and Two Focus Groupsen
dc.typeText/Conference Poster
dc.pubPlaceBonn
mci.document.qualitydigidoc
mci.conference.sessiontitleMCI-WS28: Virtuelle und Augmentierte Realität für Gesundheit und Wohlbefinden

mci.conference.locationHamburg
mci.conference.date8.-11. September 2019
dc.identifier.doi10.18420/muc2019-ws-631


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