Learning Special Input Methods with Personalized Game Applications
Autor(en):
Zusammenfassung
Personalization in interactive systems can take a variety of appearances, e.g., in the form of individually tailored content presentation, adaptive navigation concepts or layouts. It has been discussed in a number of domains such as e-learning, search or information retrieval and has become an important aspect also in the general context of human-computer interaction. The presented project focuses on the personalization of the interaction process itself. It provides a user modelling framework with emphasis on users’ interaction abilities and an infrastructure for i) the personalized and automated selection and configuration of input devices as well as ii) the individually tailored process of interaction with the applications using the framework. This short paper outlines the process of and relations among interaction modeling, further individual training of interaction abilities and personalized application configuration using the example of two simple games that make use of the framework.
- Vollständige Referenz
- BibTeX
Neumayr, T., Augstein, M., Vrecer, S., Kurschl, W. & Altmann, J.,
(2016).
Learning Special Input Methods with Personalized Game Applications.
In:
Weyers, B. & Dittmar, A.
(Hrsg.),
Mensch und Computer 2016 – Workshopband.
Aachen:
Gesellschaft für Informatik e.V..
DOI: 10.18420/muc2016-ws05-0002
@inproceedings{mci/Neumayr2016,
author = {Neumayr, Thomas AND Augstein, Mirjam AND Vrecer, Stephan AND Kurschl, Werner AND Altmann, Josef},
title = {Learning Special Input Methods with Personalized Game Applications},
booktitle = {Mensch und Computer 2016 – Workshopband},
year = {2016},
editor = {Weyers, Benjamin AND Dittmar, Anke} ,
doi = { 10.18420/muc2016-ws05-0002 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Aachen}
}
author = {Neumayr, Thomas AND Augstein, Mirjam AND Vrecer, Stephan AND Kurschl, Werner AND Altmann, Josef},
title = {Learning Special Input Methods with Personalized Game Applications},
booktitle = {Mensch und Computer 2016 – Workshopband},
year = {2016},
editor = {Weyers, Benjamin AND Dittmar, Anke} ,
doi = { 10.18420/muc2016-ws05-0002 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Aachen}
}
| Dateien | Groesse | Format | Anzeige | |
|---|---|---|---|---|
| bitstream_8996.pdf | 141.4Kb | Öffnen |
Sollte hier kein Volltext (PDF) verlinkt sein, dann kann es sein, dass dieser aus verschiedenen Gruenden (z.B. Lizenzen oder Copyright) nur in einer anderen Digital Library verfuegbar ist. Versuchen Sie in diesem Fall einen Zugriff ueber die verlinkte DOI: 10.18420/muc2016-ws05-0002
Haben Sie fehlerhafte Angaben entdeckt? Sagen Sie uns Bescheid: Feedback abschicken
Mehr Information
Datum: 2016
Sprache:
(en)
(en)
Typ: workshop

