The Omniscope - Multimedia Streaming and Computer Vision for Applications in the Virtuality Continuum
Autor(en):
Zusammenfassung
Researching applications within the Virtuality Continuum (VC) is a process involving combinations of many different technologies. Media streaming and computer vision in particular are important aspects of many VC applications. This paper introduces the Omniscope library as a way to integrate both in an efficient, user-friendly and extensible manner. It achieves this by combining GStreamer and OpenCV in a C/C++ library as well as a plugin for the Unity IDE.
- Vollständige Referenz
- BibTeX
Melles, G.,
(2018).
The Omniscope - Multimedia Streaming and Computer Vision for Applications in the Virtuality Continuum.
In:
Becker, M.
(Hrsg.),
SKILL 2018 - Studierendenkonferenz Informatik.
Bonn:
Gesellschaft für Informatik e.V..
(S. 49-54).
@inproceedings{mci/Melles2018,
author = {Melles, Gerald},
title = {The Omniscope - Multimedia Streaming and Computer Vision for Applications in the Virtuality Continuum},
booktitle = {SKILL 2018 - Studierendenkonferenz Informatik},
year = {2018},
editor = {Becker, Michael} ,
pages = { 49-54 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
author = {Melles, Gerald},
title = {The Omniscope - Multimedia Streaming and Computer Vision for Applications in the Virtuality Continuum},
booktitle = {SKILL 2018 - Studierendenkonferenz Informatik},
year = {2018},
editor = {Becker, Michael} ,
pages = { 49-54 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
| Dateien | Groesse | Format | Anzeige | |
|---|---|---|---|---|
| SKILL2018-04.pdf | 272.4Kb | Öffnen |
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Mehr Information
ISBN: 978-3-88579-448-6
ISSN: 1614-3213
Datum: 2018
Sprache:
(en)
(en)
Typ: Text/Conference Paper

