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dc.contributor.authorHeilbrunn, Benjamin
dc.contributor.authorHerzig, Philipp
dc.contributor.authorSchill, Alexander
dc.contributor.editorPlödereder, E.
dc.contributor.editorGrunske, L.
dc.contributor.editorSchneider, E.
dc.contributor.editorUll, D.
dc.date.accessioned2017-07-26T11:00:32Z
dc.date.available2017-07-26T11:00:32Z
dc.date.issued2014
dc.identifier.isbn978-3-88579-626-8
dc.identifier.issn1617-5468
dc.description.abstractApplication and gamification data contain valuable information about users and their behavior. This data can be used to measure the success of gamification projects, to analyze user behavior, and to continuously improve gamification designs. However, to support the process of gamification analyses, appropriate tool support is missing. Moreover, the specific requirements for methods and tools have not been studied yet and remain unclear. Therefore, this paper presents a theoretical model of 22 requirements that can be used to assess existing solutions or construct novel methods and tools for gamification analytics. The presented model is validated based on comprehensive expert interviews.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofInformatik 2014
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-232
dc.titleTowards gamification analytics - requirements for monitoring and adapting gamification designsen
dc.typeText/Conference Paper
dc.pubPlaceBonn
mci.reference.pages333-344
mci.conference.locationStuttgart
mci.conference.date22.-26. September 2014


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