Modeling socio-technical processes in e-commerce scenarios
Zusammenfassung
We consider socio-technical processes, i.e. processes where machines as well as humans participate. Typical examples occur in sales processes in e-commerce. Three modeling tasks are selected: Modeling user preferences and utilities, modeling evaluations and modeling influence factors. A central concept representing knowledge is the notion of similarity. The major technique discussed is machine learning. Two application scenarios and simulation results are presented: Learning utility functions and performing dialogs with customers.
- Vollständige Referenz
- BibTeX
Richter, M. M. & Stahl, A.,
(2004).
Modeling socio-technical processes in e-commerce scenarios.
In:
Rumpe, B. & Hesse, W.
(Hrsg.),
Modellierung 2004.
Bonn:
Gesellschaft für Informatik e.V..
(S. 313-314).
@inproceedings{mci/Richter2004,
author = {Richter, Michael M. AND Stahl, Armin},
title = {Modeling socio-technical processes in e-commerce scenarios},
booktitle = {Modellierung 2004},
year = {2004},
editor = {Rumpe, Bernhard AND Hesse, Wolfgang} ,
pages = { 313-314 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
author = {Richter, Michael M. AND Stahl, Armin},
title = {Modeling socio-technical processes in e-commerce scenarios},
booktitle = {Modellierung 2004},
year = {2004},
editor = {Rumpe, Bernhard AND Hesse, Wolfgang} ,
pages = { 313-314 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
| Dateien | Groesse | Format | Anzeige | |
|---|---|---|---|---|
| GI-Proceedings.45-53.pdf | 57.76Kb | Öffnen |
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Mehr Information
ISBN: 3-88579-374-1
ISSN: 1617-5468
Datum: 2004
Sprache:
(en)
(en)
Typ: Text/Conference Paper

