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dc.contributor.authorBjörkander, Morgan
dc.contributor.editorHofmann, Peter P.
dc.contributor.editorSchürr, Andy
dc.date.accessioned2020-01-07T12:07:12Z
dc.date.available2020-01-07T12:07:12Z
dc.date.issued2001
dc.identifier.issn1617-5468
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/30829
dc.description.abstractUML has traditionally been used to specify object-oriented software systems. With its rising popularity, the desire to use it for various vertical domains have grown stronger, and in this paper we focus on requirements from the real-time domain. In particular, we look at how tools and features from the real-time domain have affected the standardization efforts when further developing the next generation of UML, called UML 2.0. As part of the language proper, the primary concern is to cover soft real-time aspects, while hard real-time aspects are handled as part of the Real-Time UML profile, which focuses on mechanisms to support schedulability and performance analysis. This paper focuses on the former aspects, but also touches on the latter aspects. In addition, we examine some of the influences from languages that are normally associated with real-time, such as SDL and UML-RT.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e. V.
dc.relation.ispartofOMER - Object-oriented Modeling of Embedded Real-Time Systems, GI-Workshops OMER-1 & OMER-2
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-5
dc.titleUML and real-time systemsen
dc.typeText/Conference Paper
dc.pubPlaceBonn
mci.reference.pages22-35
mci.conference.sessiontitleRegular Research Papers
mci.conference.locationHerrsching am Amersee
mci.conference.dateMay 28/29, 1999 & May 10-12, 2001


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