Zur Kurzanzeige

dc.contributor.authorStabbert, Timo
dc.contributor.authorFröhlich, Thomas
dc.contributor.authorAlexandrovsky, Dmitry
dc.contributor.authorMalaka, Rainer
dc.contributor.editorBurghardt, Manuel
dc.contributor.editorWimmer, Raphael
dc.contributor.editorWolff, Christian
dc.contributor.editorWomser-Hacker, Christa
dc.date.accessioned2017-08-09T20:56:42Z
dc.date.available2017-08-09T20:56:42Z
dc.date.issued2017
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/3201
dc.description.abstractAugmented sandboxes are often used as educative tools to create, explore and understand complex models. For the use case of a water cycle simulation, we extend the interaction space of augmented sandboxes into virtual reality to overcome limitations of current systems that include non-interactive 2D projections and shadow problems. We present our ongoing research and the prototypical setup of our VR sandbox consisting of a triple Kinect setup, depth sensing, VR, and hand tracking using Leap Motion. The setup shall help us to explore the space of haptic redirection. Further, we discuss our water cycle simulation use case and interaction scenarios that facilitate VR interaction and visualization.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2017 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjecttangible interaction
dc.subjectaugmented sandbox
dc.subjectvirtual reality
dc.titleExtending Augmented Sandboxes with Virtual Reality Interactionen
dc.typeText/Conference Paper
dc.pubPlaceRegensburg
mci.document.qualitydigidoc
mci.conference.sessiontitleMCI-WS08: 10. Workshop „Be-greifbare Interaktion“
mci.conference.locationRegensburg
mci.conference.date10.-13. September 2017
dc.identifier.doi10.18420/muc2017-ws08-0339


Dateien zu dieser Ressource

Thumbnail

Zur Kurzanzeige