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dc.contributor.authorErb, Ulrike
dc.date.accessioned2020-04-21T11:05:40Z
dc.date.available2020-04-21T11:05:40Z
dc.date.issued2010
dc.identifier.issn0944-0925
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/32090
dc.description.abstractSoftware design processes as well as game-based learning applications are embedded in social contexts, and thus are affected by gender structures on various levels. In this paper, I present a case study of developing an educational PC-game to be used in the German Maritime Museum Bremerhaven and discuss a ränge of gender aspects concerning the design process of this game. Especially gender inclusive design strategies and the underdetermined design philosophy of Justine Cassell are re- flected on the background of our case study, which was performed by a Digital Media master study project at the University of Applied Sciences Bremerhaven.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofVol. 34, Computerspiele
dc.relation.ispartofseriesFrauen und Informatik
dc.titleReflections on Gender Aspects of Designing an Educational PC-Game – Exemplified by a Project in Cooperation with the German Maritime Museum Bremerhavenen
dc.typeText/Journal Article
mci.reference.pages6-10
mci.conference.sessiontitleTitelthema: Computerspiele


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