| dc.contributor.author | Dowidat, Linda | |
| dc.contributor.author | König, Johannes Alexander | |
| dc.contributor.author | Wolf, Martin R. | |
| dc.contributor.editor | Burghardt, Manuel | |
| dc.contributor.editor | Wimmer, Raphael | |
| dc.contributor.editor | Wolff, Christian | |
| dc.contributor.editor | Womser-Hacker, Christa | |
| dc.date.accessioned | 2017-08-09T21:05:08Z | |
| dc.date.available | 2017-08-09T21:05:08Z | |
| dc.date.issued | 2017 | |
| dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/3274 | |
| dc.description.abstract | Competence Developing Games (CDGs) are a new concept of how to think about games with serious intentions. In order to emphasize on this topic, a new framework has been developed. It basically relies on learning and motivation theories. This ‘motivational Competence Developing Game Framework’ demonstrates how it is possible to use these theories in a CDG development process. The theoretical derivation and use of the framework is explained in this paper. | en |
| dc.language.iso | en | |
| dc.publisher | Gesellschaft für Informatik e.V. | |
| dc.relation.ispartof | Mensch und Computer 2017 - Tagungsband | |
| dc.relation.ispartofseries | Mensch und Computer | |
| dc.subject | Competence Developing Games | |
| dc.subject | Serious Games | |
| dc.subject | Gamification | |
| dc.subject | motivation theories | |
| dc.subject | learning theories | |
| dc.title | The Motivational Competence Developing Game Framework | en |
| dc.type | Text/Conference Paper | |
| dc.pubPlace | Regensburg | |
| mci.document.quality | digidoc | |
| mci.reference.pages | 15-26 | |
| mci.conference.sessiontitle | Gamification und Game Design | |
| mci.conference.location | Regensburg | |
| mci.conference.date | 10.-13. September 2017 | |
| dc.identifier.doi | 10.18420/muc2017-mci-0130 | |