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dc.contributor.authorSailer, Michael
dc.contributor.authorSchäfer, Hanna
dc.contributor.authorGroh, Georg
dc.contributor.editorBurghardt, Manuel
dc.contributor.editorWimmer, Raphael
dc.contributor.editorWolff, Christian
dc.contributor.editorWomser-Hacker, Christa
dc.date.accessioned2017-08-09T21:05:12Z
dc.date.available2017-08-09T21:05:12Z
dc.date.issued2017
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/3291
dc.description.abstractThe social aspect plays an important role in the user's motivation in many applications. In this paper design principles for the combination of cooperative and competitive game elements and reducing effects of the social loafing phenomenon are proposed. The concepts were evaluated in a focus group interview and a two-week study where the participants played the prototype of the educational serious game JungleCrowd, which attempts to tackle the issue of deforestation. The results supported the concepts of parallel cooperative teams to add a competitive component and introducing a visible measure for a user's unselfishness to encourage cooperation.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2017 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectSerious Games
dc.subjectSocial Games
dc.subjectGroup Motivation
dc.subjectSocial Loafing Phenomenon
dc.subjectCompetition in cooperative Games
dc.titleGroup Motivation for Social Gamesen
dc.typeText/Conference Poster
dc.pubPlaceRegensburg
mci.document.qualitydigidoc
mci.reference.pages351-354
mci.conference.sessiontitleKurzbeiträge
mci.conference.locationRegensburg
mci.conference.date10.-13. September 2017
dc.identifier.doi10.18420/muc2017-mci-0299


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