An Atlas-Packing Algorithm for Efficient Rendering of Arbitrarily Parametrized Decal Textures
| dc.contributor.author | Hinze, Sven | |
| dc.contributor.author | Mišiak, Martin | |
| dc.contributor.author | Fuhrmann, Arnulph | |
| dc.contributor.editor | Weyers, Benjamin | |
| dc.contributor.editor | Lürig, Christoph | |
| dc.contributor.editor | Zielasko, Daniel | |
| dc.date.accessioned | 2020-07-24T13:51:16Z | |
| dc.date.available | 2020-07-24T13:51:16Z | |
| dc.date.issued | 2020 | |
| dc.identifier.uri | http://dl.gi.de/handle/20.500.12116/33426 | |
| dc.language.iso | en | |
| dc.publisher | Gesellschaft für Informatik e.V. | |
| dc.relation.ispartof | GI VR / AR Workshop | |
| dc.title | An Atlas-Packing Algorithm for Efficient Rendering of Arbitrarily Parametrized Decal Textures | en |
| dc.type | Text/long | |
| mci.conference.location | Trier | |
| mci.conference.date | 24.-25. September 2020 | |
| dc.identifier.doi | 10.18420/vrar2020_21 |

