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dc.contributor.authorHube, Natalie
dc.contributor.authorMüller, Mathias
dc.contributor.authorLapczyna, Esther
dc.contributor.authorWojdziak, Jan
dc.date.accessioned2020-08-13T08:05:20Z
dc.date.available2020-08-13T08:05:20Z
dc.date.issued2020
dc.identifier.issn2196-6826
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/33449
dc.description.abstractDue to constantly and rapidly growing digitization, requirements for international cooperation are changing. Tools for collaborative work such as video telephony are already an integral part of today’s communication across companies. However, these tools are not sufficient to represent the full physical presence of an employee or a product as well as its components in another location, since the representation of information in a two-dimensional way and the resulting limited communication loses concrete objectivity. Thus, we present a novel object-centered approach that compromises of Augmented and Virtual Reality technology as well as design suggestions for remote collaboration. Furthermore, we identify current key areas for future research and specify a design space for the use of Augmented and Virtual Reality remote collaboration in the manufacturing process in the automotive industry.en
dc.language.isoen
dc.publisherDe Gruyter
dc.relation.ispartofi-com: Vol. 19, No. 2
dc.subjectMixed-Presence
dc.subjectCSCW
dc.subjectVirtual Reality
dc.subjectAugmented Reality
dc.subjectCollaboration
dc.subjectDesign Processes
dc.subjectHuman-Computer Interaction
dc.subjectCollaborative Immersive Analytics
dc.titleMixed Reality based Collaboration for Design Processesen
dc.typeText/Journal Article
dc.pubPlaceBerlin
mci.reference.pages123-137
dc.identifier.doi10.1515/icom-2020-0012


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