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dc.contributor.authorBarth, Peter
dc.contributor.authorSchwanecke, Ulrich
dc.contributor.authorWild, Friederike
dc.contributor.editorHerczeg, Michaelde_DE
dc.contributor.editorKindsmüller, Martin Christofde_DE
dc.contributor.editorHerczeg, Michael
dc.contributor.editorKindsmüller, Martin C.
dc.date.accessioned2020-08-13T10:43:54Z
dc.date.available2020-08-13T10:43:54Z
dc.date.issued2008de_DE
dc.date.issued2008
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/33455
dc.description.abstractSmartphones are suitable as interactive visualization platform for high quality 3D models representing, for example, faces. We provide an efficient implementation of a point-based renderer in Java. A 3D-model is adequately reduced in size, represented as memory efficient octree and converted to Java code for packaging and deployment on smartphones supporting Java Mobile Edition (JavaME). The render algorithm is carefully implemented in platform independent Java and performs well on common mobile devices. While interacting with the model, we routinely achieve more than 10 frames per second providing for an agile user experience, while sustaining perceived high quality by the user.en
dc.language.isoen
dc.publisherOldenbourg Verlagde_DE
dc.publisherOldenbourg
dc.relation.ispartofMensch und Computer 2008: Viel Mehr Interaktionde_DE
dc.relation.ispartofMensch und Computer 2008 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.titleInteractive high definition 3D face rendering on common mobile devicesen
dc.typeText/Conference Paper
dc.pubPlaceMünchende_DE
dc.pubPlaceMünchen
mci.document.qualitydigidoc
mci.reference.pages197-206
mci.conference.sessiontitleMCI: Full Paper
mci.conference.locationLübeck
mci.conference.date07.-10.09.2008


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