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dc.contributor.authorGünther, Tobias
dc.contributor.authorQuerner, Erich
dc.contributor.authorGroh, Rainer
dc.contributor.editorAlt, Florian
dc.contributor.editorSchneegass, Stefan
dc.contributor.editorHornecker, Eva
dc.date.accessioned2020-09-16T07:52:27Z
dc.date.available2020-09-16T07:52:27Z
dc.date.issued2020
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/34253
dc.description.abstractThe explorative examination of constructed 3D models in immersive environments requires suitable user-centric interaction methods. Especially novel concepts for virtual camera control can offer advantages, e.g. for the analysis of model details. We extend the known concept of the camera-in-hand metaphor and implement a multidimensional viewport control technique that can be used with common head-mounted displays and VR-controllers. With our head-in-hand view the user is able to control the virtual camera directly by hand without losing the flexibility of head movements. To ensure convenient operation, the method restricts special rotation parameters and smoothes jerky gestures of the user hand. In addition, we discuss implications and improvement potential of the proposed concept as well as adverse effects on the user, such as motion sickness.en
dc.description.urihttps://dl.acm.org/doi/10.1145/3404983.3410019en
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2020 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subject3D-interaction
dc.subjectcamera control
dc.subjectuser-centric
dc.subjecthead-in-hand metaphor
dc.subjectvirtual reality
dc.titleA head-in-hand metaphor for user-centric direct camera control in virtual realityen
dc.typeText/Conference Paper
dc.pubPlaceNew York
mci.document.qualitydigidoc
mci.reference.pages129–132
mci.conference.sessiontitleMCI: Short Paper (Poster)
mci.conference.locationMagdeburg
mci.conference.date6.-9. September 2020
dc.identifier.doi10.1145/3404983.3410019


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