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Achiever or explorer? gamifying the creation process of training data for machine learning

Autor(en):
Alaghbari, Sarah [DBLP] ;
Mitschick, Annett [DBLP] ;
Blichmann, Gregor [DBLP] ;
Voigt, Martin [DBLP] ;
Dachselt, Raimund [DBLP]
Zusammenfassung
The development of artificial intelligence, e. g., for Computer Vision, through supervised learning requires the input of large amounts of annotated or labeled data objects as training data. The creation of high-quality training data is usually done manually which can be repetitive and tiring. Gamification, the use of game elements in a non-game context, is one method to make tedious tasks more interesting. This paper proposes a multi-step process for gamifying the manual creation of training data for machine learning purposes. We choose a user-adapted approach based on the results of a preceding user study with the target group (employees of an AI software development company) which helped us to identify annotation use cases and the users' player characteristics. The resulting concept includes levels of increasing difficulty, tutorials, progress indicators and a narrative built around a robot character which at the same time is a user assistant. The implemented prototype is an extension of the company’s existing annotation tool and serves as a basis for further observations.
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Alaghbari, S., Mitschick, A., Blichmann, G., Voigt, M. & Dachselt, R., (2020). Achiever or explorer? gamifying the creation process of training data for machine learning. In: Alt, F., Schneegass, S. & Hornecker, E. (Hrsg.), Mensch und Computer 2020 - Tagungsband. New York: ACM. (S. 173–181). DOI: 10.1145/3404983.3405519
@inproceedings{mci/Alaghbari2020,
author = {Alaghbari, Sarah AND Mitschick, Annett AND Blichmann, Gregor AND Voigt, Martin AND Dachselt, Raimund},
title = {Achiever or explorer? gamifying the creation process of training data for machine learning},
booktitle = {Mensch und Computer 2020 - Tagungsband},
year = {2020},
editor = {Alt, Florian AND Schneegass, Stefan AND Hornecker, Eva} ,
pages = { 173–181 } ,
doi = { 10.1145/3404983.3405519 },
publisher = {ACM},
address = {New York}
}

Weitere Information zum Dokument oder der Volltext des Dokuments sind auf einem externen Server verfuegbar: https://dl.acm.org/doi/10.1145/3404983.3405519

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Mehr Information

DOI: 10.1145/3404983.3405519
Datum: 2020
Sprache: en (en)
Typ: Text/Conference Paper

Keywords

  • object labeling
  • machine learning
  • gamification
  • training data
Sammlungen
  • Tagungsband MuC 2020 [72]

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Über uns | FAQ | Hilfe | Impressum | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.