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dc.contributor.authorHemmert, Fabian
dc.contributor.authorLohkamp, Gina
dc.contributor.authorOrak, Gürkan
dc.contributor.authorSalice, Alexander
dc.contributor.editorAlt, Florian
dc.contributor.editorSchneegass, Stefan
dc.contributor.editorHornecker, Eva
dc.date.accessioned2020-09-16T07:52:35Z
dc.date.available2020-09-16T07:52:35Z
dc.date.issued2020
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/34292
dc.description.abstractWe describe the results of a design project about making scarce resources perceptible: a router, a campfire-inspired lamp and a knife block. All three are 'designed for discomfort' and intended to serve as thought-provoking objects.en
dc.description.urihttps://dl.acm.org/doi/10.1145/3404983.3409998en
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2020 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectshape-changing interfaces
dc.subjectcritical consumption
dc.subjectattention
dc.subjecthaptic displays
dc.subjectenergy
dc.subjectmeat
dc.subjectlimited resources
dc.titleFeeling scarcity: augmenting human feelings through physicalizations of energy consumption, attention depletion and animal murderen
dc.typeText/Conference Paper
dc.pubPlaceNew York
mci.document.qualitydigidoc
mci.reference.pages421–423
mci.conference.sessiontitleMCI: Short Paper (Poster)
mci.conference.locationMagdeburg
mci.conference.date6.-9. September 2020
dc.identifier.doi10.1145/3404983.3409998


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