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dc.contributor.authorSkulimowski, Andrzej M. J.
dc.date.accessioned2021-02-03T17:22:27Z
dc.date.available2021-02-03T17:22:27Z
dc.date.issued2012
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/35082
dc.description.abstractThis paper presents the cooperative modelling methodology used in the Information Society foresight carried out within the research project SCETIST. The class of models here presented used the concept of group decision creativity that has been elaborated for the use in a Living Lab. The trends and scenarios are discussed and refined during cooperative activities, finally verified using the simulation of a hybrid system consisting of qualitative information processing, and a discretetime- control system with a discrete-event component.en
dc.language.isoen
dc.relation.ispartofWorkshop Gemeinschaften in Neuen Medien (GeNeMe) 2012
dc.subjectSCETIST
dc.subjectInformationsgesellschaft
dc.subjectPrognosen
dc.subjectKonferenz
dc.subjectGeNeMe 2012
dc.subjectNeue Medien
dc.titleThe Role of Creativity in Cooperative Foresight Activities in Living Labsen
dc.typeText/Conference Paper
mci.reference.pages1-9


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