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dc.contributor.authorWeber, Klaus
dc.contributor.authorRach, Niklas
dc.contributor.authorMinker, Wolfgang
dc.contributor.authorAndré, Elisabeth
dc.date2020-07-01
dc.date.accessioned2021-05-04T09:37:30Z
dc.date.available2021-05-04T09:37:30Z
dc.date.issued2020
dc.identifier.issn1610-1995
dc.identifier.urihttp://dx.doi.org/10.1007/s13222-020-00345-9
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/36395
dc.description.abstractPeople make decisions every day or form an opinion based on persuasion processes, whether through advertising, planning leisure activities with friends or public speeches. Most of the time, however, subliminal persuasion processes triggered by behavioral cues (rather than the content of the message) play a far more important role than most people are aware of. To raise awareness of the different aspects of persuasion ( how and what ), we present a multimodal dialog system consisting of two virtual agents that use synthetic speech in a discussion setting to present pros and cons to a user on a controversial topic. The agents are able to adapt their emotions based on explicit feedback of the users to increase their perceived persuasiveness during interaction using Reinforcement Learning.de
dc.publisherSpringer
dc.relation.ispartofDatenbank-Spektrum: Vol. 20, No. 2
dc.relation.ispartofseriesDatenbank-Spektrum
dc.subjectAdaptive agents
dc.subjectArgumentation
dc.subjectPersuasive dialog system
dc.subjectSubliminal persuasion
dc.titleHow to Win Argumentsde
dc.typeText/Journal Article
mci.reference.pages161-169
dc.identifier.doi10.1007/s13222-020-00345-9


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