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Don't Catch It! - An Interactive Virtual-Reality Environment to Learn About COVID-19 Measures Using Gamification Elements.

Autor(en):
Krauter, Christian [DBLP] ;
Vogelsang, Jonas [DBLP] ;
Calepso, Aimée Sousa [DBLP] ;
Angerbauer, Katrin [DBLP] ;
Sedlmair, Michael [DBLP]
Zusammenfassung
The world is still under the influence of the COVID-19 pandemic. Even though vaccines are deployed as rapidly as possible, it is still necessary to use other measures to reduce the spread of the virus. Measures such as social distancing or wearing a mask receive a lot of criticism. Therefore, we want to demonstrate a serious game to help the players understand these measures better and show them why they are still necessary. The player of the game has to avoid other agents to keep their risk of a COVID-19 infection low. The game uses Virtual Reality through a Head-Mounted-Display to deliver an immersive and enjoyable experience. Gamification elements are used to engage the user with the game while they explore various environments. We also implemented visualizations that help the user with social distancing.
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Krauter, C., Vogelsang, J., Calepso, A. S., Angerbauer, K. & Sedlmair, M., (2021). Don't Catch It! - An Interactive Virtual-Reality Environment to Learn About COVID-19 Measures Using Gamification Elements.. In: Schneegass, S., Pfleging, B. & Kern, D. (Hrsg.), Mensch und Computer 2021 - Tagungsband. New York: ACM. (S. 631-634). DOI: 10.1145/3473856.3474031
@inproceedings{mci/Krauter2021,
author = {Krauter, Christian AND Vogelsang, Jonas AND Calepso, Aimée Sousa AND Angerbauer, Katrin AND Sedlmair, Michael},
title = {Don't Catch It! - An Interactive Virtual-Reality Environment to Learn About COVID-19 Measures Using Gamification Elements.},
booktitle = {Mensch und Computer 2021 - Tagungsband},
year = {2021},
editor = {Schneegass, Stefan AND Pfleging, Bastian AND Kern, Dagmar} ,
pages = { 631-634 } ,
doi = { 10.1145/3473856.3474031 },
publisher = {ACM},
address = {New York}
}

Weitere Information zum Dokument oder der Volltext des Dokuments sind auf einem externen Server verfuegbar: https://dl.acm.org/doi/10.1145/3473856.3474031

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Mehr Information

DOI: 10.1145/3473856.3474031
Datum: 2021
Sprache: en (en)
Typ: Text/Conference Paper

Keywords

  • virtual reality
  • COVID-19
  • gamification
  • social distancing
Sammlungen
  • Tagungsband MuC 2021 [80]

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Über uns | FAQ | Hilfe | Impressum | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.