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dc.contributor.authorSykownik, Philipp
dc.contributor.authorMasuch, Maic
dc.contributor.editorWienrich, Carolin
dc.contributor.editorWintersberger, Philipp
dc.contributor.editorWeyers, Benjamin
dc.date.accessioned2021-09-05T18:56:35Z
dc.date.available2021-09-05T18:56:35Z
dc.date.issued2021
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/37367
dc.description.abstractWe align with current academic tendencies to think of virtual social interaction beyond replicating physical reality and propose a design systematization for a guided conceptualization and evaluation of augmented virtual social touch. By augmenting social touch, we refer to stimuli accompanying virtual avatar-avatar collisions, e.g., particle effects, sounds, or vibrations. Further, we share impressions of first prototypical implementations focusing on visual augmentations and define future research directions.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2021 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectvirtual reality
dc.subjectaugmented social interaction
dc.subjectSocial VR
dc.subjectmediated social touch
dc.subjectembodied interaction
dc.titleDeveloping a Framework for Designing Augmentations of Social Touch in Multiuser Virtual Realityen
dc.typeText/Conference Poster
dc.pubPlaceBonn
mci.document.qualitydigidoc
mci.conference.sessiontitleMCI-WS16: 3rd Workshop on User-Embodied Interaction in Virtual Reality (UIVR)
mci.conference.locationIngolstadt
mci.conference.date5.-8. September 2021
dc.identifier.doi10.18420/muc2021-mci-ws16-241


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