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dc.contributor.authorSpeth, Sandro
dc.contributor.authorKrieger, Niklas
dc.contributor.authorReißner, Georg
dc.contributor.authorBecker, Steffen
dc.contributor.editorVeronika Thurner, Barne Kleinen, Juliane Siegeris, Debora Weber-Wulff
dc.date.accessioned2022-03-01T10:57:59Z
dc.date.available2022-03-01T10:57:59Z
dc.date.issued2022
dc.identifier.isbn978-3-88579-715-9
dc.identifier.issn1617-5468
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/38449
dc.description.abstractTeaching programming skills is an essential part of the first-semester computer science curriculum. During the Covid-19, it became particularly challenging as, in particular, the essential exercise lessons had to be implemented virtually. Before the pandemic, we implemented didactic concepts like objects-first and gamification with the hamster simulator. They had to be transferred to the virtual setting as good as possible. In this paper, we report on the implementation of our virtual course programming and software development. In particular, we report on the lessons we learnt from our course implementation, which, overall, was relatively successful.en
dc.language.isoen
dc.publisherGesellschaft für Informatik, Bonn
dc.relation.ispartofSoftware Engineering im Unterricht der Hochschulen (SEUH 2022)
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-321
dc.subjectDigital Lectures
dc.subjectProgramming Education
dc.subjectIntelligent and Automated Tutoring System
dc.titleTeaching during the Covid-19 Pandemic --- Online Programming Educationen
mci.reference.pages89-94
mci.conference.sessiontitleSoftware Engineering lehren (Teil 2)
mci.conference.locationBerlin
mci.conference.date24.-25. Februar 2022
dc.identifier.doi10.18420/SEUH2022_09


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