Real-Time MIR Algorithms for Music-Reactive Game World Generation
Autor(en):
Zusammenfassung
In music education, an important learning objective is to acquire a sense of rhythm and melody, e.g., by tapping or singing along to a musical performance. In this context, music games are becoming increasingly popular due to their accessibility and interactivity. However, existing games are often tailored to a specific musical repertoire. In this paper, we will explore the potential of music information retrieval (MIR) algorithms for generating dynamic game worlds that are reactive to musical input in real-time, e.g., to music from a stereo system or a live performance. Such games may be used to explore musical performances in an interactive and playful way. As a case study, we therefore developed a jump-andrun game prototype that challenges players to tap along the beat of the music in their environment. Its music-reactive game world relies on past and predicted beat positions estimated by a real-time beat tracking algorithm.
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- BibTeX
Meier, P., Schwär, S., Rosenzweig, S. & Müller, M.,
(2022).
Real-Time MIR Algorithms for Music-Reactive Game World Generation.
In:
Marky, K., Grünefeld, U. & Kosch, T.
(Hrsg.),
Mensch und Computer 2022 - Workshopband.
Bonn:
Gesellschaft für Informatik e.V..
DOI: 10.18420/muc2022-mci-ws03-225
@inproceedings{mci/Meier2022,
author = {Meier, Peter AND Schwär, Simon AND Rosenzweig, Sebastian AND Müller, Meinard},
title = {Real-Time MIR Algorithms for Music-Reactive Game World Generation},
booktitle = {Mensch und Computer 2022 - Workshopband},
year = {2022},
editor = {Marky, Karola AND Grünefeld, Uwe AND Kosch, Thomas} ,
doi = { 10.18420/muc2022-mci-ws03-225 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
author = {Meier, Peter AND Schwär, Simon AND Rosenzweig, Sebastian AND Müller, Meinard},
title = {Real-Time MIR Algorithms for Music-Reactive Game World Generation},
booktitle = {Mensch und Computer 2022 - Workshopband},
year = {2022},
editor = {Marky, Karola AND Grünefeld, Uwe AND Kosch, Thomas} ,
doi = { 10.18420/muc2022-mci-ws03-225 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
| Dateien | Groesse | Format | Anzeige | |
|---|---|---|---|---|
| WS-03-4_Real-Time MIR Algorithms for Music-Reactive GameWorld.pdf | 534.9Kb | Öffnen |
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Datum: 2022
Sprache:
(en)
(en)
Typ: Text/Conference Poster

