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dc.contributor.authorGörlich, Daniel
dc.contributor.authorAkincir, Tayfun
dc.contributor.authorMeixner, Gerrit
dc.contributor.editorMarky, Karola
dc.contributor.editorGrünefeld, Uwe
dc.contributor.editorKosch, Thomas
dc.date.accessioned2022-08-30T10:27:29Z
dc.date.available2022-08-30T10:27:29Z
dc.date.issued2022
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/39073
dc.description.abstractWhile there are already extensive pattern languages and collections in many application areas of computer science, one still must search intensively for user interface and interaction design patterns for virtual, augmented and mixed reality. The search for such patterns proves to be difficult and time-consuming. Some collections are already offline and either lost or at best still accessible via web.archive.org, and sometimes one must contact the original authors when the relevant information is not publicly available. This paper therefore presents 269 results of such an extensive search, but also provides a snapshot that is suitable for saving patterns and pattern collections from oblivion if their corresponding websites should go offline.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2022 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectVirtual Reality
dc.subjectUser Interface
dc.subjectPattern
dc.subjectNorm
dc.titleAn Overview of User Interface and Interaction Design Patterns for VR, AR, and MR Applicationsen
dc.typeText/Conference Poster
dc.pubPlaceBonn
mci.document.qualitydigidoc
mci.conference.sessiontitleMCI-WS06: Augmenting Usability Evaluation
mci.conference.locationDarmstadt
mci.conference.date4.-7. September 2022
dc.identifier.doi10.18420/muc2022-mci-ws06-419


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