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dc.contributor.authorGerling, Kathrin
dc.contributor.authorDickinson, Patrick
dc.contributor.authorSpiel, Katta
dc.contributor.editorMarky, Karola
dc.contributor.editorGrünefeld, Uwe
dc.contributor.editorKosch, Thomas
dc.date.accessioned2022-08-30T10:27:40Z
dc.date.available2022-08-30T10:27:40Z
dc.date.issued2022
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/39095
dc.description.abstractSocial VR holds the promise of engaging users in meaningful social interaction without leaving one’s physical environment. Particularly for disabled people, this could reduce barriers to social participation in the context of leisure, work, and education. However, the current shape of VR technology and research efforts exploring social VR largely overlook disabled perspectives. In this extended abstract, we outline key research challenges that need to be addressed to ensure that social VR is accessible and engaging for all users by moving beyond idealized and non-disabled human bodies, i.e., the corporeal standard.de
dc.language.isode
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2022 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectCorporeal Standard
dc.subjectNeurodivergence
dc.subjectSocial VR
dc.titleSocial VR Beyond the Corporeal Standard: Reflections on Access for Disabled Personsde
dc.typeText/Conference Poster
dc.pubPlaceBonn
mci.document.qualitydigidoc
mci.conference.sessiontitleMCI-WS11: Virtuelle und Augmentierte Realität für Partizipation und Teilhabe
mci.conference.locationDarmstadt
mci.conference.date4.-7. September 2022
dc.identifier.doi10.18420/muc2022-mci-ws11-219


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