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The Effects of Auditory Latency on Experienced First-Person Shooter Players

Autor(en):
Halbhuber, David [DBLP] ;
Köhler, Annika [DBLP] ;
Schmidbauer, Markus [DBLP] ;
Wiese, Jannik [DBLP] ;
Henze, Niels [DBLP]
Zusammenfassung
Latency is inherently part of every interactive system and is particularly critical in video games. Previous work shows that visual latency above 25 ms reduces game experience and player performance. However, latency does not only affect visual perception but also may influence auditory elements of video games. It is unclear if auditory latency impairs the gaming experience and player performance with the same magnitude as visual latency. Therefore, we conducted an experiment with 24 participants playing a first-person shooter game. Participants played with four levels (0 ms, 40 ms, 270 ms, and 500 ms) of controlled auditory latency to reveal effects on game experience and player performance. Our analysis shows that auditory latency in video games increases the perceived tension, decreases positive feelings towards the game, and on its highest tested level (500 ms), even causes significantly stronger associations with negative feelings towards the game. Furthermore, we found that the negative effects of auditory latency are particularly pronounced for high-skilled players. We conclude that auditory latency negatively affects video games and their players. Therefore, researchers should investigate it with the same rigor as visual latency
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Halbhuber, D., Köhler, A., Schmidbauer, M., Wiese, J. & Henze, N., (2022). The Effects of Auditory Latency on Experienced First-Person Shooter Players. In: Mühlhäuser, M., Reuter, C., Pfleging, B., Kosch, T., Matviienko, A., Gerling, K. S., Heuten, W., Döring, T., Müller, F. & Schmitz, M. (Hrsg.), Mensch und Computer 2022 - Tagungsband. New York: ACM. (S. 276-286). DOI: 10.1145/3543758.3543760
@inproceedings{mci/Halbhuber2022,
author = {Halbhuber, David AND Köhler, Annika AND Schmidbauer, Markus AND Wiese, Jannik AND Henze, Niels},
title = {The Effects of Auditory Latency on Experienced First-Person Shooter Players},
booktitle = {Mensch und Computer 2022 - Tagungsband},
year = {2022},
editor = {Mühlhäuser, Max AND Reuter, Christian AND Pfleging, Bastian AND Kosch, Thomas AND Matviienko, Andrii AND Gerling, Kathrin|Mayer, Sven AND Heuten, Wilko AND Döring, Tanja AND Müller, Florian AND Schmitz, Martin} ,
pages = { 276-286 } ,
doi = { 10.1145/3543758.3543760 },
publisher = {ACM},
address = {New York}
}

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Mehr Information

DOI: 10.1145/3543758.3543760
Datum: 2022
Sprache: en (en)
Typ: Text/Conference Paper

Keywords

  • Video Games
  • Auditory Latency
  • Latency
  • First-Person Shooter
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  • Tagungsband MuC 2022 [90]

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Diese Digital Library basiert auf DSpace.

 

 


Über uns | FAQ | Hilfe | Impressum | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.